![]() ![]() Quantity in editor changed quickly to 18981. Still only have 1.ĭecide to use the Unlimited Items option instead, set to 999, press 6, now have 999 Roe meat. Press 5, number changes to 98 briefly, then 830. Again, trainer worked to increase, but something is off. ![]() Next step, a different stack of Hare meat that is marked stolen, as is all game freshly hunted. Something strange is happening, but trainer is still working in the end. Exit/renter, and notice number changes to 828 on reentering inventory screen. ![]() I didn't notice when it changed as I was looking at game. Which now is also what Dropped Item Quantity says. while the number under Dropped Item Quantity now says. I drop one, the number in my inventory changes to 369. The very number that kept popping up earlier. The first thing I notice is that in fact I have 640 regular Hare meat. To further test, I decided to see what would happen with some other game I have, and I have plenty of Hare meat. So the trainer is working correctly for this potion. I dropped 1, I see the accurate amount under Dropped Item / Quantity, I press 5, the number increases by 95 (in this case, I had 5, dropped 1, then had 99) exited and reentered inventory, and I have 99. I do not ever actually find that I have more than one in my inventory. With no further input the number then changes to 640. I press 5, and I see the number change to 96 (which seems what I would expect as I set the modifying value to 95). I see the number in the editor under Dropped Item / Quantity change to 1. A poacher I killed had 1, though, so now I have one, and this is a stackable item. I am trying to use it to get multiple doe meat, since I have two different quests requiring I deliver a stack of it, and none of the 30+ deer I've found and killed have been doe. Perhaps the instruction "an item that has a stack" is meant to convey that you must have at least two before this works, but I meant it to mean any stackable item. I am having some issues with this trainer option. Not in this case where there are so many possibilities. But just saying "It doesn't work, fix it." isn't going to happen. If you want to do the legwork, find all the items it doesn't work on, create a save, and then post the list for them they might be able to fix it. That's probably a better solution for those oddball cases where the trainer doesn't work because it's not really fair to ask these guys to go through the 1000+ different item types to figure out all the instances where the items are stored differently. I saw someone created a mod over on Nexus that adds in some cheat commands through the console with an add item command and a list of items you can add. Especially when they have limited time developing all these trainers. The game doesn't use a single memory address for item quantities and it's kind of a crapshoot trying to track down all the individual instances of the oddball items. Tested last night a little bit.workd with cheese,pancakes and so 0x90 I guess the Pointer was not leading to the right adress anymore or something. I just couldn't use it as we should be able to ? So i wasnt sure if it is on my END or not because coal workd.īut i think i had the same Problem what some other People posted about, and then I was using then Trainer 1.2.2 which got released on the 15 or 16th.Īnd you guys Updated the Trainer 1.2.2 once at the 17th and 18th. It's not I disslike it or I find it not helpful/useful.in no way^^ Likely you are using it wrong or the game updated and the code changed. If you don't find an option useful, then simply don't use it. So I am wondering HOW it Comes that Unlimited Groshen/Items works just fine on Button Pressīut the NUMPAD5 Option just works on COAL ? Oo Open your inventory to see it has changed. If you had dropped your last of it, pick it up. Open your inventory and drop an item which has a stack like coal or Groschen. I watched the Videos atleast 100-200 times.I am 's NOT working! When the Options works then it's just for "Coal" and nothing else.Īllot of People have the same issue, get rid of it.it's NOT working. So get ready to blast off in a rocket fuelled Starfield performance preview.I am a ViP member here now over 10years.īut the NUMPAD5 Option is seriously not good. We also compare the improvements over the previous showing, enhancements within the engine, and much more. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation. ![]()
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